Independent game development studio

Horseman Interactive

We build original games, multiplayer prototypes, and production-ready gameplay systems with a focus on feel, clarity, and atmosphere.

Based in Germany Work Original IP and external production
Studio

Small team. Technical focus. Playable results.

Horseman Interactive UG develops original games and supports selected partners with hands-on game production. We care about readable action, stable systems, and prototypes that quickly prove whether an idea works.

Games

Current projects.

Two Steam-listed productions showing our current range: tactical multiplayer combat and systemic survival.

Steam header artwork for Rolling Thunder: Vietnam.
Coming Soon to Early Access

Rolling Thunder: Vietnam

A squad-based Vietnam War FPS built around tactical teamwork, large battles, infantry combat, vehicles, helicopters, boats, and jets.

  • FPS
  • Team-Based
  • Combined Arms
  • 64 Player Battles
View on Steam
Steam header artwork for Primal Legacy.
Coming Soon to Early Access

Primal Legacy

A dinosaur survival game about growth, instinct, group play, hunting, foraging, and adapting to a hostile prehistoric ecosystem.

  • Dinosaurs
  • Survival
  • Open World
  • Online Co-op
View on Steam
External Production

Development support for studios, publishers, and investors.

We help teams turn game ideas into playable builds: prototypes, vertical slices, multiplayer foundations, and complete programming support.

Discuss a brief
Rolling Thunder Core

Combined-arms multiplayer foundation.

Our Rolling Thunder Core is a reusable base for combined-arms multiplayer shooters. Infantry, squads, vehicles, aircraft, weapons, objectives, networking logic, and combat readability can be adapted to different settings and production goals.

  • Large-scale FPS prototypes
  • Infantry, armor, air, and support systems
  • Dedicated multiplayer gameplay foundations
  • Prototype to vertical slice
01

Complete Game Programming

Gameplay, UI, online systems, tools, integration, and milestone delivery.

02

Prototype & Vertical Slice

Playable builds for pitches, investment cases, and publishing decisions.

03

Multiplayer Systems

Networked combat, player roles, vehicle interaction, and session flow.

Craft

How we build.

Fast iteration, readable systems, and strong moment-to-moment control.

01

Responsive Play

Controls should feel clear from the first minute.

02

Living Systems

Game rules should create choices players can understand and test.

03

Atmospheric Worlds

Art, sound, and mechanics should support the same promise.

Principles

Playable first. Polished through iteration.

We prefer working builds over long documents. Every milestone should answer a practical question: does it feel good, does it work, and is it worth building further?

Feelbefore feature count
Claritybefore complexity
Immersionthrough systems and atmosphere
Contact

Let us talk about the build.

For publishing, investment, prototype, or production enquiries, reach out directly.

info@horsemaninteractive.com